Text

Understanding Games

I thought the flash games were a very effective method for teaching me about games. I’m more of a hands-on learner so having the ability to go through the motions while learning about the various concepts was really helpful. I couldn’t really think of anything important missing from the games either. If there were any episodes that stuck out to me, it would have to be the second episode, even if it did speed through the second half at light speed. What I thought the second game was getting at was how important a manual can be? I’m normally the guy who throws the manual out. I’m not a patient person and I can normally figure things out by myself. If I run into trouble, then I’ll get the manual. This second game however, came with not F’n manual though. How was I supposed to know if the puzzle was going to rotate? How was I suppose to know that I had to make a mirror image of the puzzle. Damn that game frustrated me! I pressed space bar, I ran my hands across the keyboard, I pleaded with my computer to let me skip the puzzles. Finally I figured out the puzzle to learn more about the lesson. Then guess what happened?! I couldn’t learn about the lesson because there’s some sort of glitch in the flash movie. Overall, I was frustrated with not having a manual and I have learned my lesson. The last lesson was the least effective because it was something I already knew. Detailed looking characters are going to elicit a specific type of character we have seen before, a vague looking character is not. Clicking on an object for somebody to go to is indirectly controlling them. Duh. Basically the fourth episode didn’t really bring out too much of an emotional response for me, thus making it mostly ineffective.


Footer

Theme by Cesar H Castro Jr creator of varies Tumblr Themes including Orange Chalk and PostCreate.